Have you heard tell of the Mace of Molag Bal, also known as the Vampire’s Mace? This devastating personal weapon of the Daedra Lord of Corruption, Molag Bal, drains stricken life forms of stamina and magika and transfers it to the wielder. Here’s how to obtain this item in Skyrim:
When you enter the canyon city of Markarth for the first time, you witness a Forsworn attack on one of the stall holders in the city’s marketplace. Go out of the city and come back in again, and head down the right side of the thoroughfare, along the canal, until you meet two men standing outside a dwelling deep in conversation. Approach them and listen. When one of them is done talking to the other, he’ll turn and address you.
Now begins the quest: The House of Horrors for which the reward will be the Mace of Molag Bal. Follow that link for our walkthrough of the quest if you get stuck with anything.
The sooner you obtain this item the better, as it’s incredibly powerful. Worth having for anyone who favors the fighting styles of a one handed weapon and a shield, dual-wielding two one handed weapons, dual-wielding a one handed weapon and a magic spell, or sneaking and backstabbing with a one handed weapon. Some NPCs will apparently comment about this item if your character walks around Skyrim with it equipped.
It would be interesting to experience its use when one has all the ideal skill perks for a user of one handed weapons or maces specifically: Armsman 1-5, Fighting Stance, Bone Breaker 1-3, Dual Flurry and Dual Savagery (if you’re dual wielding), and Savage Strike. When used by a character whose skills and abilities make him or her ideally suited to a weapon of its type, the Mace of Molag Bal will kill most things in one or two hits, and none of the bigger enemies stand for long before a flurry of its blows. Not even a dragon.
One could also disenchant the item to gain the ability to enchant other items with its effect of stealing stamina and magika, but it would be sad to destroy a weapon such as this. A character advanced enough in the Enchanting skill tree to be able to enchant items with two effects simultaneously and who has disenchanted this weapon might consider combining its effect with another effect that steals the health of a stricken target, and in doing so imbue a weapon with the ability to drain the reserves of all three primary attributes of a life form and transfer that depleted power into ones own reserves of the same attributes.